Augmented Reality-Based Approach to Improve Learnability of Sri Lankan History
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Date
2020
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Publisher
Uva Wellassa University of Sri Lanka
Abstract
Augmented Reality (AR) being one of the most trending technologies in the world has
offered many possibilities to improve existing traditional approaches in day to day tasks.
In Sri Lanka, the existing model of education is mostly based on a passive learning
system. But as the technology is growing, all the education systems are moving towards
digital. The low-cost tablet PCs would replace textbooks soon. In Sri Lanka, there are
some schools where the tablet PCs are already using as a learning element. However,
there is not enough learning material to be used with these high-end devices and the
curriculum of the local education is not optimized to take full advantage out of these
devices. This study is focused on how AR-related applications can be used to improve the
learnability of students, allow students to learn in an active learning environment in
history, and archeological education using AR and evaluate the feasibility of
implementing an active learning environment. In this study, the evaluation has been done
using two main areas in archeological history education in Sri Lanka. Which are
archeological places and arts and crafts that have an archeological value? The evaluation
has been done using a mobile AR application-HistoriaAR. The researchers select a group
of students to study a given lesson that covers the history and archeological aspects using
textbooks and AR-based mobile application in two instances. After that, students were
evaluated with a paper-based questionnaire and an in-build evaluation component in the
mobile AR application, respectively. According to the results, the mean score of
performance (7.13) using textbooks has been improved to mean score of (8.10) using AR
related to archeological places. And mean score of performance (6.92) using textbooks
has been improved to mean score of (7.63) using AR for to arts and crafts section. At the
end of the study, results have proven that the performance of the learning of students can
be improved using AR.
Keywords: Augmented reality (AR), Sri Lankan education, History & Archeological
studies, Active lear
Description
Keywords
Education, Computer Science, History